The odds of this actually meaning that your actual number of "two 3s in a row" has anything to do with the theoretical mathematical possibility of "two 3s in a row" abstractly = zero.For the hundredth time: Probabilities depend on what you already know.
The odds of rolling two threes in a row are low. The odds of rolling a second three, when the first one is already known, is substantially higher (the same as your odds of rolling the first).
And if you don't survive the first encounter, the probability of -having- a second encounter is zero. (barring resurrection). So this "total of 25%" doesn't actually mean anything.It's a 50% chance of surviving the second encounter, conditional on your seeing the second encounter, so a total 25% chance of surviving it before the first encounter.
No, I don't like people using math in ways that basically add up to statistics saying one thing and whatever reality you play with making those meaningless but interesting hypotheticals.I think you don't like the probability of a loss occuring, in which case you should simply deny chance for those situations.
Until you win one battle, you have zero chance of winning two in a row.
And once again the instinct to be a gamer first and put roleplaying what the character would do a distant second rears its ruggedly handsome* head.If it's a cute benefit you can never guarantee like picking up the Quad Damage, then people don't care much about it, but if it's something you can reliably get, especially by, say, sleeping 8 hours, you now will be observing quite a few people patterning themselves around that so they have the resource always.